Unplugged: Creative Movement

Introduction

Living in a digital world has changed how we interact with each other, our activities, and how we play and engage with the world around us. When we take the time to unplug and connect with nature, we slow down and develop stronger connections with each other and with the land we walk on. Through this creative movement lesson, students will explore and identify feelings of being plugged into the digital world (positive and negative) and how connecting with nature may enrich their lives.

Concepts: Creative movement, identify and compare sounds (digital vs. natural), expression

Objectives: The students will create a movement phrase alone and in partners to identify the difference between digital music and natural sounds.

Target grades: 2-6

Definition of “tableaux” for this activity: A group of models or motionless figures representing a scene from a story. In this lesson, the students will be the models creating a scene in a story.

Materials

Whiteboard or chart paper

Song for “Plugged in” section of activity: “Sila” by A Tribe Called Red featuring Tanya Tagaq from the album We are Halluci Nation.

Song for “Unplugged” section of activity: Jason Chamakese and Robert Gladue’s “Midnight at Clearwater”

Discussion questions

  1. How many people here have a personal device?
  2. How many people here play video games?
  3. What types of games do you play?
  4. Do you play alone? With a friend?
  5. Do you play a little bit or a lot?
  6. What do you like to do outside? In Nature?
  7. Who do you spend time outside with?

Activity: “Plugged in” Movement

Step 1. Using ideas from the discussion, students will identify how different characters in video games move (e.g., run, crawl, climb, leap, jump, fly, etc.). Brainstorm these ideas and write the action words on a whiteboard, chart paper, etc.

Step 2. Have them find a “home” space on the floor. The home space is their own personal space away from other students so they are not touching any students.

Step 3. Decide on a signal that will allow students to know when to start and stop. This could be an instrument sound of some kind, or simply saying “go” and “stop”. You will use this signal throughout the movement. Tell the students that they will need to listen very carefully for the signal for when to go and when to stop.

Step 4. Ask students to imagine that they have been sucked into a video game.

Step 5. Have students explore some of the brainstormed words. Give the starting signal and call out some of the brainstormed words for the students to explore. After some time has been giving to experience four of the movements, give the stop signal and students will go back to “home” space.

Step 6. Since the students are experiencing the digital world ask: Do the characters move the same as we do in video games or different (e.g. robotic). How could you change your movements to reflect a video game character? Ask for a brave volunteer who may be willing to show robotic movements. When ready to start have students explore the same movement patterns as before in “digital” movements. When time has been given to several different movements, give the stop signal and students go back to home.

Step 7. Have students take their four movements and string them together to create a movement phrase. For example: run, crawl, leap, fly. Have students explore this movement phrase several times. Once they have practiced their phrase several times, have them go “home”.

Step 8. Once everyone is ready, add the music “Sila” by A Tribe Called Red Ft. Tanya Tagaq to the movements. Have students practice their movements three times. This time, instead of going to home, students will make an interesting shape right where they finished their movement. They will hold this position, or “freeze” until everyone is finished and it is time to end the whole group movement.

Step 9. Once the phrase is comfortable have students find a partner. Decide who is partner one and who is partner two.

Step 10. All partner ones will create an interesting shape with their bodies. This creates a living video game obstacle “tableaux” course for all partners twos to move through using their movement phrase. Partner twos should be encouraged to move under, over, through, around the different created shapes. Partner twos will complete their movement phrase three times. When they have completed their phrase, they will move to their partner one, create a shape, and then switch places with partner one. Partner one then will move throughout the obstacle course moving over, under, through, and around completing their movement phrase three times. When they have completed the phrase they will freeze where they are in an interesting shape.

Activity: “Unplugged” in Nature Movement

Step 1. To set the tone for this discussion, choose a song by Jason Chamakese and Robert Gladue.

Step 2. Discuss activities students might do when they are out in nature (hiking, swimming, boating, fishing, etc.). What might you see? Hear? Feel? Who do you spend time out in nature with? Are you alone? With friends? Family?

Step 3. Ask the students if the music they are hearing can take their imagination to some place in nature. Brainstorm action words such as climb, swim, float, crawl, sway, fly, etc., of things they might do or see in nature.

Step 4. Have them find a “home” space on the floor. The home space is their own personal space away from other students so they are not touching any students.

Step 5. Decide on a signal that will allow students to know when to start and stop. This could be an instrument sound of some kind, or simply saying “go” and “stop”. You will use this signal throughout the movement. Tell the students that they will need to listen very carefully for the signal for when to go and when to stop.

Step 6. Have students explore some of the brainstormed words. Give the starting signal and call out some of the brainstormed words for the students to explore. After some time has been given to experience four of the movements, give the stop signal and students will go back to “home” space.

Step 7. Have them take their four movements and string them together to create a movement phrase. Play the song “Midnight at Clearwater” by Jason Chamakese as students are experiencing their movement.

Step 8. This time, instead of going to home, students will make an interesting shape right where they finished their movement. They will hold this position, or “freeze” until everyone is finished and it is time to end the whole group movement.

Step 9. After movement is comfortable, have students find a partner. Decide who is partner one and who is partner two. Students will shadow (follow the leader) the movement of partner one. Partner twos will complete their movement phrases three times. When they are finished, they will turn and follow partner two, shadowing their movement phrases three times. When they have completed their phrases they will freeze creating a connected shape.

Final performance format

Start with “Plugged In” partner movement. Only the number twos will do the movement. The ones will stay in their frozen shape. Everyone remains frozen in their tableaux until the last number two person freezes.

Choose a movement through water (e.g., swimming, boating, floating, etc. Move towards your partner as “Midnight at Clearwater” is playing. This transition should happen quickly before the flute plays. Partners will make an interesting shape.

Once the flute starts in “Midnight in Clearwater,” the movement starts for “unplugged” activity with follow the leader. Once each partner has completed their movement phrase three times, they freeze in a connected shape.

Adaptation for younger grade performance

Divide the class into two groups.

Each group finds a partner.

Students in each group will only perform one movement, either “Plugged In” or “Unplugged”.

Closing questions

How did the two movement ideas feel different?

How can you “unplug” a little more often and connect with nature and those who are important in your life?

What do you love about being “plugged in”? What do you dislike about it?